CREATING WEBQUESTS
Leanna Johnson
Lkjohnson09@live.com
St. Paul Lutheran
School, Farmington, MO
A WebQuest is defined, by Bernie Dodge at San Diego State
University, as "an
inquiry-oriented activity in which some or all of the information that learners
interact with comes from resources on the Internet."
Webquests (WQs) are text and task-laden.
Essentially, you are directing a student on an independent, yet guided, search:
a “quest” for knowledge. It’s very important to organize in advance all of the
Internet resources and activities. What are the fundamental elements you wish
the students to learn from the WQ? Keep these objectives the top priority as
you organize.
Explore/Educate-- organize the resources and allow students to
explore and educate themselves.
Express-- select applications/activities that will involve higher
learning skills and creativity.
Evaluate-- develop in advance how you will evaluate each expressed
task.
A priority is to present a rubric
per assignment before the student
embarks on the WQ. The student needs guidance on what is important if you are
to judge how well he has accomplished his goal.
Because most WQs are self-paced it
is sometimes difficult to create a deadline for tasks, especially the first
time. Watch the speed of the work as it evolves. When students establish an
observable pace, set and announce a deadline. Make note of the time allowance
directly on the WQ for the next time you use it, whether it’s allowing a week
or just a class period to accomplish visiting sites or finishing an activity.
Remember that links die; test an
archived WQ’s links when you reactivate it.
Creating WebQuests: Sequentials
- Choose
any particular area of the curriculum you wish to study in depth. The best
WQs combine activities and applications that are exploratory, expressive,
and creative. Choose engaging computer applications and activities.
- Google-search
any and all keywords that come to mind as you brainstorm the subject. You
will discover more keywords as you begin exploring the search results, and
they may be better than your initial keywords. Make note of any search words that are
highly successful; you may want to use them again.
- Create
a Favorites subject folder for any websites that contain compiled websites
you wish to explore further. (A good
compilation website example: Gamequarium)
- Compile
pertinent websites by category as you go. Name the website in your notes;
go ahead and link any that are a certainty.
- Visually
design your WQ page(s) by considering the age group. Use appropriate font,
clipart, and layout. Tables are very helpful to keeping the page
organized. Animated gifs, graphics, bullets and numbers help to keep the
students aware of important text or an activity/task. Use anchors if the
page is lengthy.
- Simple
commands are easier to follow than detailed commands, especially if the WQ
has several tasks. Be succinct. You can elaborate on instruction when you
present it to the class. Introduction,
Task, Process, and Evaluation will aid navigation
through the WQ.
- In
multi-task WQs for younger students, create separate pages for each task
and use a “Next” button if you are working from a published site. Each
task page should coordinate with the webquest home page but have its own
personality so that it is distinct from the others. This is also helpful
for you as a teacher because you can recognize quickly (and from a
distance) what task the student is working. If you build a WQ with a word
processing application, hyperlink your resources so they may be accessed
with a click of the mouse. It’s possible to add interesting graphics and
develop a great WQ even if all you have is Word or Open Office as your
publishing application. A WebQuest does not need
to be on the Internet to be useable.
- Evaluate
with applications (Sketchup, GeoGebra, Hot Potatoes, PowerPoint, etc…).
Students evaluated by application enjoy the opportunity to demonstrate
what they have learned, and applications require higher level thinking and
organizational skills than standard test or worksheets. Constructive
projects like these develop meaningful learning.
- It is
essential to have a rubric in place at the beginning of the WQ. Students
may go off on tangents of creativity if they don’t know what and how you
will assess. Be clear about what is important and what is not. RubiStar at 4teachers.org
is a great resource for rubric design.
- Allow (and
expect) free movement about the room. Group work is fine here! Many students
want to assist with activities and applications once they master them. It’s
a terrific way to lay a foundation of collaboration, self-confidence, and trust.
Allow your student “specialists” to help each other. Many times teachers
will learn more about an application from student exploration.
- Be flexible.
Even the most elaborate, thought-out plan doesn’t work sometimes. Students
will accept your approach if you will accept it yourself and communicate
that understanding. Tell them: “I thought this would work this way but it
doesn’t, so I’m going to change our approach.”
- Re-assess
aspects of the WQ that need revision before archiving; make the changes
necessary so it’s ready for the next use. Don’t forget to check links and
update them when you activate it again.
FREE
APPLICATIONS
Moodle
(online classroom)
Webspiration (organization map)
Google
Earth and Google Sketchup
CoffeeCup
for Educators
GeoGebra
OpenOffice
(Office Suite alternative)
Hot
Potatoes (quiz maker)